61. Animating real-time game characters /
Author: Paul Steed.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.,Computer animation.,Computer games-- Design.,Real-time programming.,Video game characters.
Classification :
TR897
.
7
.
S72
2003


62. Animating real-time game characters
Author: / Paul Steed
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer animation.,Computer games--Design,Video game characters.,Real-time programming.
Classification :
TR
,
897
.
7
,.
S72
,
2003


63. AntMe! :
Author: Hans-Georg Schumann.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Microsoft Visual BASIC.,Computer games.,Computer programming.,Visual Basic (Computer program language),Computer games.,Computer games.,Computer programming.,Computer programming.,Visual Basic (Computer program language)
Classification :
GV1469
.
25
.
A59
S38
2009


64. Apple fun and games
Author: Wilcox, Clifford M.
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: ، Computer games,، Apple computer -- Programming,، BASIC )Computer program language(
Classification :
QA
73
.
6
.
W5


65. Arduino and Kinect project
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging,Programmable controllers,Electronic books
Classification :
E-BOOK

66. Arduino and Kinect projects
Author: / Enrique Ramos Melgar, Ciriaco Castro Daiez with Przemek Jaworski
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Arduino (Microcontroller),Video games--Equipment and supplies,Computer input-output equipment--Programming,Multimodal user interfaces (Computer systems),Automatic control--Computer programs,Three-dimensional imaging.,Programmable controllers.
Classification :
TJ223
.
P76M45
2012


67. Artificial intelligence for game
Author: / Ian Millington
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer games--Programming,Computer animation.,Artificial intelligence.
Classification :
QA
,
76
.
76
,.
C672
,
M549
,
2006


68. Artificial intelligence for games
Author: Millington, Ian.,Ian Millington and John Funge
Library: Library and Documentation Center of Kurdistan University (Kurdistan)
Subject: ، Computer games, Programming,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549
2009


69. Artificial intelligence for games
Author: / Ian Millington
Library: Central Library and Information Center of the University of Mohaghegh Ardabili (Ardabil)
Subject: Computer games- Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
M549
2006


70. Artificial intelligence for games
Author: / Ian Millington
Library: Central Library, Center of Documentation and Supply of Scientific Resources (East Azarbaijan)
Subject: Computer games, Programming,Computer animation,Artificial intelligence
Classification :
QA76
.
76
.
C672
,
M549
2006


71. Artificial intelligence for games
Author: Millington, Ian.
Library: Central Library and Information Center of Ferdowsi University of Mashhad (Khorasan Razavi)
Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549
2006


72. Artificial intelligence for games
Author: Millington, Ian
Library: Central Library and Documents Center of Industrial University of Khaje Nasiredin Toosi (Tehran)
Subject: Programming ، Computer games,، Computer animation,، Artificial intelligence
Classification :
QA
76
.
76
.
C672
M549


73. Assembly language for arcade games and other fast Spectrum programs
Author: / Stuart Nicholls
Library: Library of Campus2 Colleges of Engineering of Tehran University (Tehran)
Subject: Assembler language (Computer program language),Computer games,Sinclair ZX Spectrum (Computer) - Programming
Classification :
QA
76
.
73
.
A8N53
1984


74. Assembly language for arcade games and other fast Spectrum programs /
Author: Stuart Nicholls.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Assembly languages (Electronic computers),Computer games.,Sinclair ZX Spectrum (Computer)-- Programming.,Assembly languages (Electronic computers),Computer games.,Sinclair ZX Spectrum (Computer)-- Programming.
Classification :
QA76
.
73
.
A8
N53
1984


75. Atari in Wonderland /
Author: Fred D'Ignazio.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari computer-- Programming, Juvenile literature.,BASIC (Computer program language), Juvenile literature.,Computer games, Juvenile literature.,Atari computer-- Programming.,Computer games.,Games.,Programming (Computers),Atari computer-- Programming.,BASIC (Computer program language),Computer games.
Classification :
GV1469
.
2
.
D52
1983


76. Atari player missile-graphics in BASIC /
Author: Philip C. Seyer
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Atari computer-- Programming,BASIC (Computer program language),Computer games,Computer graphics
Classification :
GV1469
.
2
.
S49
1984


77. Audio programming for interactive game
Author: / Martin D. Wilde
Library: Central Library and Document Center of Shahid Chamran University (Khuzestan)
Subject: Computer sound processing.,Computer game music--Production and direction,Computer games--Programming
Classification :
QA
,
76
.
76
,.
C672


78. Audio programming for interactive games /
Author: Martin D. Wilde.
Library: Center and Library of Islamic Studies in European Languages (Qom)
Subject: Computer game music.,Computer games-- Programming.,Computer sound processing.,Computer game music.,Computer games-- Programming.,Computer sound processing.
Classification :
MT723
.
W55
2004


79. Audio programming for interactive games
Author:
Library: Central Library and Documents Center of Mazandaran University (Mazandaran)
Subject: Computer sound processing ; Computer game music ; Computer games ; Programming ;

80. Augmented reality game development : create your own augmented reality games from scratch with unity 5
Author: Lanham, Micheal
Library: Library of Institute for Research in Fundamental Sciences (Tehran)
Subject: ، Unity )Electronic resource(,، Computer games -- Programming,Development ، Computer games,، Computer graphics
Classification :
QA
76
.
76
.
C672L26

